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%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi/2015/06.19.21.03
%2 sid.inpe.br/sibgrapi/2015/06.19.21.03.58
%@doi 10.1109/SIBGRAPI.2015.45
%T Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion
%D 2015
%A Limberger, Frederico A.,
%A Schetinger, Victor C.,
%A Oliveira, Manuel M.,
%@affiliation UFRGS
%@affiliation UFRGS
%@affiliation UFRGS
%E Papa, Joćo Paulo,
%E Sander, Pedro Vieira,
%E Marroquim, Ricardo Guerra,
%E Farrell, Ryan,
%B Conference on Graphics, Patterns and Images, 28 (SIBGRAPI)
%C Salvador, BA, Brazil
%8 26-29 Aug. 2015
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K Meta-relief mapping, Multiscale surface details, Real-time rendering, Texture-space ambient occlusion.
%X We present an efficient technique for modeling and rendering complex surface details defined at multiple scales. Conceptually, meta-relief texture mapping can be described as recursively mapping finer relief-texture layers on top of coarser ones. Such a factorization has several desirable properties. For instance, it provides a way of simulating highly-complex surface details as a combination of simpler and inexpensive image-based representations. This greatly simplifies the modeling of surface details, enhancing the artists expressive power.We also introduce a dynamic texture-space ambient-occlusion technique for relief mapping, which greatly improves the quality of relief renderings. We demonstrate the effectiveness of these techniques by creating and rendering a number of meta-relief textures with complex surface details which would have been hard to model directly.
%@language en
%3 _MRTM_TSAO_SIBGRAPI_2015 - camera ready.pdf


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